Sub-book 28 of 100 · Sabha Parva

Anudyuta Parva

The Book of the Subsequent Dice Game

adhyayas 74-81

What is the Anudyuta Parva?

The Anudyuta Parva (Book of the Subsequent Dice Game) is the 28th of the one hundred upaparvas - the sub-books - into which the Mahabharata divides itself, and belongs to the Sabha Parva.

Duryodhana, Karna and Shakuni press Dhritarashtra to recall the Pandavas for a second throw, and the blind king yields against the counsel of Vidura, Bhishma, Drona and Gandhari. The single stake is that the losers shall go into exile for twelve years in the forest and pass a thirteenth year unrecognised, returning to another twelve if discovered. Shakuni wins again. The Pandavas and Draupadi put on bark garments and leave Hastinapura, each declaring his vow of vengeance, while Vidura is sent with Kunti and the citizens lament their departure.

Inside the Anudyuta Parva

Anudyuta Parva follows directly upon the events of Dyuta Parva, in which Dhritarashtra's boons to Draupadi had restored to the Pandavas their freedom, their wealth, and their kingdom, apparently undoing the damage of the first game of dice. This sub-book narrates how that restoration is itself undone, converting what had seemed a narrowly averted catastrophe into an irreversible sentence of exile.

Unwilling to accept the outcome by which the Pandavas walked away from Hastinapura with everything returned to them, Duryodhana, together with Karna and Shakuni, presses Dhritarashtra to summon the Pandavas back for a second contest, arguing that the matter cannot be allowed to rest as it stands. Dhritarashtra, whose earlier moment of conscience had led him to grant Draupadi her boons, once again yields to his son's pressure, and does so despite the counsel of nearly every wise figure in his court, Vidura, Bhishma, Drona, and even Gandhari, his own wife, all of whom urge him against permitting a second game, foreseeing the ruin it is likely to bring upon the whole Kuru house rather than upon the Pandavas alone. Dhritarashtra's inability to refuse his son, already displayed once in Dyuta Parva, proves decisive a second time.

The terms of this second game differ crucially from the first: rather than staking wealth and persons piece by piece as before, a single throw is agreed to decide a single stake, that whichever side loses shall go into exile for twelve years to be spent in the forest, followed by a thirteenth year that must be passed living in disguise among ordinary people, unrecognized by anyone; should the exiled side be discovered during that thirteenth year, the entire term begins again, another twelve years of forest exile to be followed by another year of concealment. It is a stake designed less to enrich the winner materially than to remove the losing side from public life and political contention for as long as possible, an outcome that suits Duryodhana's purposes far more precisely than mere wealth or thrones. As before, Shakuni throws for the Kaurava side, and as before, the dice favor him; the Pandavas lose.

Bound now by the terms of the wager, the Pandavas and Draupadi prepare to leave Hastinapura. They set aside the fine garments of royalty and put on the bark garments of forest ascetics, the visible sign of their new status, and before departing each of the five brothers, in turn, declares a solemn vow of vengeance to be exacted upon their return, vows that the epic will trace forward, one by one, to their fulfillment on the battlefield of Kurukshetra. Vidura, the one figure among the Kuru elders whose sympathy for the Pandavas has been consistent throughout, is entrusted with the care of Kunti, their mother, who does not accompany her sons into the forest, and the citizens of Hastinapura, watching the exile begin, are described as lamenting openly at the departure of a family they had come to see as the kingdom's rightful and most admired rulers.

Structurally, Anudyuta Parva is the sub-book that fixes the terms of the exile which will occupy the entire Vana Parva and Virata Parva to follow, thirteen years in total, and it is this second, deliberately engineered game, rather than the first, that removes any possibility of a quiet reconciliation between the two branches of the family. Where the first game's damage was undone within the same sub-book by Dhritarashtra's boons, this second game is designed precisely to prevent any such immediate reversal, and its terms, once accepted, govern the shape of the epic's middle books in their entirety. The precision of the wager, twelve years plus a concealed thirteenth, also becomes a source of dramatic tension later in the narrative, since the Kauravas will spend the intervening years searching for any pretext to claim the terms were broken, and the entire Virata Parva turns on whether the Pandavas can complete that final year of disguise undetected.

The theme of Anudyuta Parva is the failure of counsel against a father's inability to deny his son, repeated here with even the additional voices of Bhishma, Drona, and Gandhari unable to move Dhritarashtra where Vidura's warnings alone had already failed once before. A reader should take from this sub-book the recognition that the twelve-year exile which follows is not an accident of fortune but a deliberately chosen and carefully worded punishment, and that the vows sworn by the Pandavas as they leave the hall in bark garments are the epic's own promissory notes, to be redeemed in full only after the years of waiting the following books will describe.